c Rinke Nuijten - LifeCyclR

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LifeCyclR

Game Programming, Game Designing, Innovative Technology

Project Description

LifeCyclR is a game designed to help ease the pain of rehabilitation of kids with cerebral palsy that have undergone surgery.

FietsR is a game where players move along a road by paddling the real-life hometrainer they are exercising with. Along the way the player encounters several challenges. They may have to balance on a small platform by carefully applying equal pressure with both legs. Sometimes they go uphill, which means they have to put more force into paddling, as gravity is pulling them down.

We also developed an app the children could use while waiting for their therapy session to start. In this app they can customize the character they use in the game and spend the points they earned in previous sessions. This should motivate and hype up the children before their session start. We were giving them agency over the game they were playing.

More info can be found on (dutch): LifeCyclR

Skills

Feature programming

Unity

Client

Game Solutions Lab / KU Leuven University