Portfolio
Strategy Game
Procedural Generation, Unity
Project Description
This project was my very first in Unity, the school assignment was to create a turn-based strategy game. I inspired my version on the ZombieX mod i've worked on as level designer. The first thing i changed from the standard idea (school provided a sort of template idea) was to change the square grid to a hexagon grid, as that would improve the choices you can make when moving around units.
The next few mechanics i added were 3 different resources that you harvested every turn. Based on your faction (hunters or zombies) you would get specific resources and a different UI. Next to that you had 2 units for the hunters' side and 1 for the zombies' side. To balance this asymmetrical gameplay zombies would get more hitpoints but only a 1 tile radius to hit with melee, and the hunters would get less hitpoints but a longer radius to shoot them. Also the generation of resources and the cost of them varied per unit to balance it out.
Some other mechanics included that you could only spawn on your own tiles, (green resembled the hunters, and red the zombies) and every unit could do one attack move and one move. And they could only do it after they had waited a turn after spawning.
Skills
Unity
Optimization
Procedural Generation
Client
Fontys University of Applied Science